# Based on https://github.com/abarichello/godot-ci/blob/master/Dockerfile FROM node:20.16-bullseye AS base USER root SHELL ["/bin/bash", "-c"] ENV DEBIAN_FRONTEND=noninteractive RUN apt-get update && apt-get install -y --no-install-recommends \ ca-certificates \ git \ git-lfs \ unzip \ wget \ zip \ adb \ openjdk-17-jdk-headless \ rsync \ wine64 \ osslsigncode \ && rm -rf /var/lib/apt/lists/* FROM base # When in doubt, see the downloads page: https://godotengine.org/download/archive/ ARG GODOT_VERSION="4.3" # Example values: stable, beta3, rc1, dev2, etc. # Also change the `SUBDIR` argument below when NOT using stable. ARG RELEASE_NAME="stable" ARG GODOT_TEST_ARGS="" ARG GODOT_PLATFORM="linux.x86_64" RUN wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \ && wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ && mkdir ~/.cache \ && mkdir -p ~/.config/godot \ && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \ && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS} # Godot editor settings are stored per minor version since 4.3. # `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9). RUN echo '[gd_resource type="EditorSettings" format=3]' > ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo '[resource]' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # Download and set up rcedit to change Windows executable icons on export. RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres