godot-ci/Dockerfile
Antonio Dell'Annunziata 50791bf8cd
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2025-03-02 13:54:32 +01:00

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2.5 KiB
Docker

# Based on https://github.com/abarichello/godot-ci/blob/master/Dockerfile
FROM node:20.16-bullseye AS base
USER root
SHELL ["/bin/bash", "-c"]
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y --no-install-recommends \
ca-certificates \
git \
git-lfs \
unzip \
wget \
zip \
adb \
openjdk-17-jdk-headless \
rsync \
wine64 \
osslsigncode \
&& rm -rf /var/lib/apt/lists/*
FROM base
# When in doubt, see the downloads page: https://godotengine.org/download/archive/
ARG GODOT_VERSION="4.3"
# Example values: stable, beta3, rc1, dev2, etc.
# Also change the `SUBDIR` argument below when NOT using stable.
ARG RELEASE_NAME="stable"
ARG GODOT_TEST_ARGS=""
ARG GODOT_PLATFORM="linux.x86_64"
RUN wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
&& wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
&& mkdir ~/.cache \
&& mkdir -p ~/.config/godot \
&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
&& mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip
RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
# Godot editor settings are stored per minor version since 4.3.
# `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9).
RUN echo '[gd_resource type="EditorSettings" format=3]' > ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo '[resource]' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
# Download and set up rcedit to change Windows executable icons on export.
RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe
RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres