extends Node2D func _on_map_point_clicked(): if not $MapPoint2.is_shown_on_map: $MapPoint2.is_shown_on_map = true func _on_map_point_2_clicked(): if not $MapPoint3.is_shown_on_map: $MapPoint3.is_shown_on_map = true elif not $MapPoint4.is_shown_on_map: $MapPoint4.is_shown_on_map = true func _on_map_point_3_clicked(): pass # Replace with function body. func _on_map_point_4_clicked(): pass # Replace with function body.