necra-prototypes/main.gd
Antonio Dell'Annunziata 097de25931
All checks were successful
/ test (push) Successful in 2s
Add ritual incantation
2025-03-09 09:17:55 +01:00

60 lines
1.4 KiB
GDScript

extends Node2D
const DARK_CUT_SCENE = preload("res://operation/prototype_dark_cut.tscn")
const DIALOG_SCENE = preload("res://dialog.tscn")
const RITUAL_BOOK_SCENE = preload("res://prototype_ritual_book.tscn")
@onready var room: Node2D = $Room
@onready var shelves: Node2D = $Shelves
func _ready():
_show_dialog()
func _on_dialog_finished(dialog: Dialog):
dialog.queue_free()
_enable_node2d(room)
_enable_node2d(shelves)
func _on_bob_clicked():
_show_dialog()
func _show_dialog():
_disable_node2d(room)
_disable_node2d(shelves)
var dialog = DIALOG_SCENE.instantiate()
dialog.dialog_finished.connect(_on_dialog_finished.bind(dialog))
dialog.text_box_label = %TextBoxLabel
add_child.call_deferred(dialog)
func _on_ritual_place_clicked():
_disable_node2d(room)
var dark_cut = DARK_CUT_SCENE.instantiate()
dark_cut.succeeded.connect(_on_dark_cut_succeeded.bind(dark_cut))
dark_cut.failed.connect(_on_dark_cut_failed.bind(dark_cut))
add_child.call_deferred(dark_cut)
func _on_dark_cut_succeeded(dark_cut: DarkCut):
dark_cut.queue_free()
_show_room()
func _on_dark_cut_failed(dark_cut: DarkCut):
dark_cut.queue_free()
_show_room()
func _show_room():
_enable_node2d(room)
_enable_node2d(shelves)
func _disable_node2d(node: Node2D):
node.hide()
node.set_deferred("process", false)
func _enable_node2d(node: Node2D):
node.show()
node.set_deferred("process", true)
func _on_ritual_book_clicked():
pass # Replace with function body.