53 lines
1.5 KiB
GDScript
53 lines
1.5 KiB
GDScript
class_name PrototypeMap
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extends Node2D
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signal dialog_triggered(dialog_map: DialogMap)
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signal shown_points_changed(new_shown_points: Array[int])
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signal map_closed
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const DIALOG_MAP = preload("res://dialog/dialog_map.tscn")
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var shown_points: Array[int]:
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set(new_value):
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shown_points = new_value
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shown_points_changed.emit(shown_points)
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func _ready():
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for point in shown_points:
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_get_map_point(point).is_shown_on_map = true
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func _on_map_point_clicked():
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if not $MapPoint2.is_shown_on_map:
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_trigger_dialog(0, [1])
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func _on_map_point_2_clicked():
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if not $MapPoint3.is_shown_on_map:
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_trigger_dialog(1, [2,3])
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func _on_map_point_3_clicked():
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_trigger_dialog(2)
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func _on_map_point_4_clicked():
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_trigger_dialog(3)
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func _trigger_dialog(map_point_number: int, map_points_to_show: Array[int] = []):
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var dialog_map: DialogMap = DIALOG_MAP.instantiate()
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dialog_map.map_point_number = map_point_number
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dialog_map.dialog_finished.connect(_show_map_point.bind(map_point_number, map_points_to_show))
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dialog_triggered.emit(dialog_map)
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func _show_map_point(choice_selected: String, map_point_number: int, map_points_to_show: Array[int]):
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if choice_selected == "Go back" or map_points_to_show.is_empty(): return
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for point in map_points_to_show:
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_get_map_point(point).is_shown_on_map = true
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shown_points.append_array(map_points_to_show)
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func _get_map_point(map_point_number: int) -> MapPoint:
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return get_node("MapPoint%s"% (map_point_number+1)) as MapPoint
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func _on_close_map_button_pressed():
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map_closed.emit()
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