59 lines
1.4 KiB
GDScript
59 lines
1.4 KiB
GDScript
class_name Scalpel
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extends Sprite2D
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signal cut_started
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signal cut_ended
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var is_cutting_possible = false
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var is_cutting = false
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@onready var pickup_area: PickupArea = $PickupArea
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@onready var cut_area: Area2D = $CutArea
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@onready var feedback_canvas_modulate: FeedbackCanvasModulate = %FeedbackCanvasModulate
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func _input(event: InputEvent):
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if event is InputEventMouseButton:
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if event.is_pressed() and is_cutting_possible:
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start_cutting()
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elif event.is_released() and is_cutting:
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stop_cutting()
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func _on_body_area_entered(area):
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if area != cut_area: return
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is_cutting_possible = true
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func _on_body_area_exited(area):
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if area != cut_area: return
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is_cutting_possible = false
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stop_cutting()
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var _scalpel_degrees_default: float
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const SCALPEL_ROTATION_CUTTING = -90.0
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func start_cutting():
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if is_cutting: return
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print("Start cut")
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_scalpel_degrees_default = rotation_degrees
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rotation_degrees = SCALPEL_ROTATION_CUTTING
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_on_cut_hurt_timer_timeout()
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%CutHurtTimer.start(2)
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is_cutting = true
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cut_started.emit()
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func stop_cutting():
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if not is_cutting: return
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print("Stop cut")
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rotation_degrees = _scalpel_degrees_default
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%CutHurtTimer.stop()
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is_cutting = false
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cut_ended.emit()
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func _on_cut_hurt_timer_timeout():
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# TODO: Check if should hurt
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feedback_canvas_modulate.show_hurt_feedback()
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%PatienceBar.value = clampi(%PatienceBar.value - 5, 0, 100)
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print("Splatter")
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