necra-prototypes/operation/pickup_area.gd
Antonio Dell'Annunziata 5c785e24af
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Integrate map and ritual
2025-03-16 16:26:42 +01:00

50 lines
1 KiB
GDScript

class_name PickupArea
extends Area2D
signal picked_up()
signal dropped()
@onready var dropoff_area: Area2D = %UtilsDropoff.get_node("Area2D")
var is_picked_up = false
var is_dropable = false
var is_dropping_enabled = true
var parent: Node2D
func _ready():
parent = get_parent() as Node2D
func _on_input_event(viewport, event, shape_idx):
if event is InputEventMouseButton and event.is_pressed():
if is_picked_up and is_dropable and is_dropping_enabled:
_drop()
elif not is_picked_up:
_pickup()
func _physics_process(delta):
if is_picked_up:
parent.global_position = get_viewport().get_mouse_position()
func _exit_tree():
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _on_dropoff_area_entered(area):
if area == dropoff_area:
is_dropable = true
func _on_dropoff_area_exited(area):
if area == dropoff_area:
is_dropable = false
func _pickup():
is_picked_up = true
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
picked_up.emit()
func _drop():
is_picked_up = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
dropped.emit()