necra-prototypes/project.godot
Antonio Dell'Annunziata f6c53bf5ca
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2025-03-09 10:31:55 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="necra-prototypes"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://operation/icon.svg"
[display]
window/stretch/mode="viewport"
[global_group]
bat_dropoff=""
effects=""
cutter=""
grabber=""
patience_bar=""
[gui]
theme/default_font_multichannel_signed_distance_field=true
[layer_names]
2d_physics/layer_1="Scalpel"
2d_physics/layer_2="Pickup"
2d_physics/layer_3="Body"
2d_physics/layer_4="Pliers"
2d_physics/layer_9="Selectable"
2d_physics/layer_10="Incantation"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true